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PC Gamer (Italian) 22
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PC Gamer IT CD 22.iso
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SPACEBAR
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DATA.Z
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README.TXT
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1997-03-04
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6KB
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THE SPACE BAR: SMALL DEMO
Contents
--------
1. Top Ten Reasons Why You Should Buy "The Space Bar"
2. Background Story
3. How to Play "The Space Bar"
4. Minimum System Requirements
5. Handling Your Compact Disks
6. Contacting SegaSoft
1. Top Ten Reasons Why You Should Buy "The Space Bar"
----------------------------------------------------
1. Because, ever since you first saw "Star Wars", you've wanted to hang
out in a sleazy spaceport bar.
2. It was designed by Steve Meretzky, whose other games include
Planetfall, Leather Goddesses of Phobos, and The Hitchhiker's Guide
to the Galaxy.
3. It's really cool to own a game named after the largest key on your
keyboard.
4. Art direction by Ron Cobb, the Hollywood visionary whose creations
have been seen in "Star Wars", "Alien", "The Abyss", "Back to the
Future", and "True Lies".
5. In addition to the bar, you get to visit eight different alien home
worlds, experiencing through the bizarre senses of 8 different alien
races.
6. You want to check out the capabilities of BAGEL, Boffo Games' state-
of-the-art adventure game engine with its panoramic views and 3D-
rendered hi-res alien characters.
7. Our moms can't buy 500,000 copies all by themselves.
8. You can't wait to see the hours and hours of interactive
conversations with members of 17 different hilarious alien races.
9. There are no other games in which you can play a gambling game called
"Bibblebonk", or buy drinks like "A Vicious Leg Cramp in the Shower".
10. Because we have your pet snathercat in the airlock, and if you don't
buy a copy in the next 15 minutes, we're going to cycle it.
2. Background Story
-------------------
You play Alias Node, a human on Armpit VI, a dismal backwater mining
planet where an ore called Uptite is mined and refined into Upshot.
Armpit VI is a "company planet", so all government functions are controlled
by the corporation, Amalgamated Vacuum. You are a member of the Amalgamated
Vacuum Security Force (AVSF) - a company cop.
After 15 uneventful years on the force, you receive your first big
break. There has been a break-in at Corporate HQ and some top-secret
industrial secrets have been stolen. The thief is hiding out in a
spaceport dive called The Thirsty Tentacle. You and your partner, Maksh,
are the only ones who can get to the bar and apprehend the criminal
before he can catch the next shuttle offworld. The only catch: the thief
could be any one of the dozens of seedy characters in the bar.
As an AVSF member, you are trained in an interrogation technique called
Empathy Telepathy. If you talk to a suspect long enough, and engage
him/her/it on an emotional level, you can enter that character's
memories and relive a memory through that character's eyes.
Each of these "emp-tel" flashbacks is like a small adventure game, with
its own story and challenges. In addition, when you complete each of
these flashbacks, you will learn a clue that will help you solve the
mystery that faces you back in The Thirsty Tentacle.
3. How to Play "The Space Bar"
-----------------------------
The interface of "The Space Bar" is a very intuitive; just point-and-
click. As you move your cursor around the screen, it will change to let
you know what will happen if you click in a given spot:
Left Arrow pan the view to the left
Right Arrow pan the view to the right
Up Arrow pan up
Down Arrow pan down
Forward Arrow move to a new location
Magnifying Glass go to a close-up view
Exit Sign leave a close-up view
Hand interact with a character or object
Red "No" Circle nothing happens here
When you interact with an object or character, you will get a menu of
all the things you can do at this point in the game. Note that if you
"Pick up" an object, that object will now become your cursor. You can
click this "wielded object" on another object to get a two-object
interaction (such as throwing the pie at the clown).
When you interact with characters, you must first "Greet" them to
introduce yourself. You can then give them orders, ask them about
specific topics, or chat with them. Chatting takes you into a special
chat mode, a menu-driven free-form conversation. Chatting with the right
character can lead to an emp-tel flashback, although there are no
flashbacks in this small demo.
The icon in the lower left corner is for interacting with yourself. It
is also for performing actions that are not attached to any noun, such
as waiting.
Your Personal Digital Assistant (PDA), at the bottom center of your
screen, has many uses. You can click on the PDA to raise it into view,
or to lower it again. The first button displays a map of your current
area. The second button displays your stash - those items that you are
carrying around with you for later use. The PDA has other functions as
well, but these are not included in this demo.
To quit playing the demo, press the "Alt" and "Q" keys at the same time.
4. System Requirements
----------------------
The minimum requirements for the Windows 95 version:
Operating System: Windows 95
CPU Type & Speed: 75 MHz Pentium
Memory: 16 MB
Graphics: 16-Bit SVGA
(640x480, thousands of colors)
CD-ROM Speed: Quad-speed (4X)
Hard Disk Space: 50 MB
Sound Card: 8-bit Direct X-compatible Windows 95 sound card
Mouse: 100% Microsoft-compatible mouse and driver
5. Handling Your Compact Disks
------------------------------
* Store your CDs in their protective case.
* Handle your CDs by the edges. Avoid smudging or scratching the
surface.
* Do not leave your CDs in direct sunlight or near a radiator or other
heat source.
* Do not bend your CDs.
* Do not dip your CDs into sulfuric acid.
* Do not drill holes in your CDs, or pound them with heavy sledge
hammers.
* Do not put your CDs in the washing machine - but if you insist on
doing so, please use the cycle for delicate fabrics.
6. Contacting SegaSoft
------------------------------
For more information concerning The Space Bar or for information on
purchasing this product contact SegaSoft either by phone at 888-SEGASOFT
or via the Internet at www.segasoft.com.